<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Troubleshooting on GameSweetGame</title><link>https://gamesweetgame.com/en/tags/troubleshooting/</link><description>Recent content in Troubleshooting on GameSweetGame</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Fri, 20 Feb 2026 12:31:00 +0900</lastBuildDate><atom:link href="https://gamesweetgame.com/en/tags/troubleshooting/index.xml" rel="self" type="application/rss+xml"/><item><title>Fix Character Movement Stutter in Unity</title><link>https://gamesweetgame.com/en/p/fix-character-movement-stutter-in-unity/</link><pubDate>Fri, 20 Feb 2026 12:31:00 +0900</pubDate><guid>https://gamesweetgame.com/en/p/fix-character-movement-stutter-in-unity/</guid><description>&lt;p&gt;Check if &lt;strong&gt;Min Move Distance&lt;/strong&gt; is set to 0 in your Character Controller.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Min Move Distance setting" loading="lazy" sizes="(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px"&gt;&lt;/p&gt;
&lt;p&gt;I spent a long time tweaking movement code trying to figure out why the character was stuttering. Turns out, setting Min Move Distance to 0 fixed it right away.&lt;/p&gt;</description></item><item><title>Unity Editor Crash Fix: D3D11 Swapchain Device Reset/Removed</title><link>https://gamesweetgame.com/en/p/unity-editor-crash-fix-d3d11-swapchain-device-reset/removed/</link><pubDate>Wed, 28 Jan 2026 00:00:00 +0900</pubDate><guid>https://gamesweetgame.com/en/p/unity-editor-crash-fix-d3d11-swapchain-device-reset/removed/</guid><description>&lt;p&gt;I was working in Unity when suddenly the editor crashed with a D3D11 swapchain error — &amp;ldquo;Failed to present D3D11 swapchain due to device reset/removed.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;After reopening, it would crash within 3 seconds every time.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Error screenshot" loading="lazy" sizes="(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px"&gt;&lt;/p&gt;
&lt;p&gt;I tried everything — reinstalling Unity, changing versions — nothing worked.&lt;/p&gt;
&lt;p&gt;I initially suspected &lt;strong&gt;Wallpaper Engine&lt;/strong&gt; conflicting with DirectX in the background, but that wasn&amp;rsquo;t it either.&lt;/p&gt;
&lt;p&gt;The key symptom was that the editor was sluggish and unresponsive, but the scene and game view rendered fine before crashing. This suggested it wasn&amp;rsquo;t a rendering issue but something loading in the background.&lt;/p&gt;
&lt;p&gt;Then I noticed &lt;strong&gt;Windows Defender&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Defender" loading="lazy" sizes="(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The fix: Allow the Unity Editor and Unity Package Manager through Windows Defender Firewall.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="Firewall settings" loading="lazy" sizes="(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px"&gt;&lt;/p&gt;
&lt;p&gt;My theory: Unity tries to communicate with Package Manager and other services on startup. The firewall blocks these requests, stalling the main thread, causing GPU timing to slip, and eventually triggering the D3D11 device reset.&lt;/p&gt;</description></item></channel></rss>