<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Matrix Transform on GameSweetGame</title><link>https://gamesweetgame.com/en/tags/matrix-transform/</link><description>Recent content in Matrix Transform on GameSweetGame</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Thu, 04 Jan 2024 00:00:00 +0900</lastBuildDate><atom:link href="https://gamesweetgame.com/en/tags/matrix-transform/index.xml" rel="self" type="application/rss+xml"/><item><title>Rendering a 3D Character — Transform Pipeline Order</title><link>https://gamesweetgame.com/en/p/rendering-a-3d-character-transform-pipeline-order/</link><pubDate>Thu, 04 Jan 2024 00:00:00 +0900</pubDate><guid>https://gamesweetgame.com/en/p/rendering-a-3d-character-transform-pipeline-order/</guid><description>&lt;h2 id="transform-order"&gt;Transform Order
&lt;/h2&gt;&lt;p&gt;&lt;strong&gt;Polygon × World Matrix × View Matrix × Projection Matrix&lt;/strong&gt;&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;&lt;strong&gt;World Matrix&lt;/strong&gt; — Place the model in world space (position, rotation, scale)&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;View Matrix&lt;/strong&gt; — Transform relative to the camera&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Projection Matrix&lt;/strong&gt; — Project 3D onto 2D screen&lt;/li&gt;
&lt;/ol&gt;</description></item></channel></rss>