<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>D3D11 on GameSweetGame</title><link>https://gamesweetgame.com/en/tags/d3d11/</link><description>Recent content in D3D11 on GameSweetGame</description><generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Wed, 28 Jan 2026 00:00:00 +0900</lastBuildDate><atom:link href="https://gamesweetgame.com/en/tags/d3d11/index.xml" rel="self" type="application/rss+xml"/><item><title>Unity Editor Crash Fix: D3D11 Swapchain Device Reset/Removed</title><link>https://gamesweetgame.com/en/p/unity-editor-crash-fix-d3d11-swapchain-device-reset/removed/</link><pubDate>Wed, 28 Jan 2026 00:00:00 +0900</pubDate><guid>https://gamesweetgame.com/en/p/unity-editor-crash-fix-d3d11-swapchain-device-reset/removed/</guid><description>&lt;p&gt;I was working in Unity when suddenly the editor crashed with a D3D11 swapchain error — &amp;ldquo;Failed to present D3D11 swapchain due to device reset/removed.&amp;rdquo;&lt;/p&gt;
&lt;p&gt;After reopening, it would crash within 3 seconds every time.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Error screenshot" loading="lazy" sizes="(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px"&gt;&lt;/p&gt;
&lt;p&gt;I tried everything — reinstalling Unity, changing versions — nothing worked.&lt;/p&gt;
&lt;p&gt;I initially suspected &lt;strong&gt;Wallpaper Engine&lt;/strong&gt; conflicting with DirectX in the background, but that wasn&amp;rsquo;t it either.&lt;/p&gt;
&lt;p&gt;The key symptom was that the editor was sluggish and unresponsive, but the scene and game view rendered fine before crashing. This suggested it wasn&amp;rsquo;t a rendering issue but something loading in the background.&lt;/p&gt;
&lt;p&gt;Then I noticed &lt;strong&gt;Windows Defender&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img alt="Defender" loading="lazy" sizes="(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px"&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The fix: Allow the Unity Editor and Unity Package Manager through Windows Defender Firewall.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;img alt="Firewall settings" loading="lazy" sizes="(max-width: 767px) calc(100vw - 30px), (max-width: 1023px) 700px, (max-width: 1279px) 950px, 1232px"&gt;&lt;/p&gt;
&lt;p&gt;My theory: Unity tries to communicate with Package Manager and other services on startup. The firewall blocks these requests, stalling the main thread, causing GPU timing to slip, and eventually triggering the D3D11 device reset.&lt;/p&gt;</description></item></channel></rss>